Official Call of Duty®: Advanced Warfare – “Future Tech & Exoskeleton” Behind the Scenes Video

Căn hộ cao cấp Vinhomes D' Capitale Trần Duy Hưng

Call of Duty: Advanced Warfare brings the technology of tomorrow to today’s players. Sledgehammer Games co-founders Glen Schofield and Michael Condrey discuss how future tech and the exoskeleton redefine the gameplay of Call of Duty.

Pre-order Call of Duty®: Advanced Warfare now:

Follow us for the latest intel:
Facebook: and
Twitter: and

Bạn đang xem trên Videos Trending

Máy Chạy Bộ MOFIT
About The Author


  • Mists & Shadows

    If you want to deal with a major infantry threat, your first requirement is targeting via the F2T2EA or Find, Fix, Track, Target, Engage Assess process called a 'kill chain'. 

    This can be done with seeded micro-UGS on a network basis (anything from pollen sized up).  To swarms of micro UAVs like the Black Hornet Nano.

    All of which are dropped in as cannistered effectors which don't need to be active combatants or even really survivable so much as so dense as to be an unstoppable flood swarm of things very hard to aim and shoot at as discrete targets.

    You would also need something like ultrawideband impulse SAR on a larger drone to look through buildings or acoustic spikes to pick up conversations and footfall traffic patterns by alterations in the structural pizo-electric fields.  So that being under in-cover was not necessarily a guarantee of anonymity.

    Now you can sort sheep from goats without having to put the whole city to sleep.

    The next thing you want to do is provide area of effect weapons, non lethal, capabilities so that you are NOT fighting like a veritable demolition crew inside a half trillion dollar urban environment with a million or more civilians and hundreds of thousands of tons of steel, glass and cement around you, the fall of any one of which would easily trigger a Mazcat among friendlies or civillians.

    The obvious candidate for this being a high power microwave weapon, coupled to the UIS radar, which can selectively overload the nociceptors (pain nerves) of the body and put the target down without a fight at all.

    We are already able to do this with lasers which generate a high energy plasma whose electric charge resonates with the nociceptor induction channels causing a massively debilitating owiee! moment.  The key is going to be getting a high energy microwave to resonate on the same frequencies as 'phasers on stun' equivalent.

    Imagine if, instead of aiming '36' individual projectiles which required you to orient and aim at individual targets, you could instead wear a set of adaptive optical sensors, similar to what would already be required for an active camouflage chameleon capability, and that a target classification system would then direct a series of high impulse microwave or IR laser diodes (like in your TV remote, X10) to trigger these nociceptor responses at firing threats, all around you.

    Now your suit handles targeting and selfdefense engagement and your eyes and hands stay focused on mission accomplishment.

    Which should be a function of tactics as the ability to engage group targets rather than single threats.  Now consider a similar capability, in a rifle grenade fired from the likes of a 25 shot M25, which could be used to clear whole rooms, regardless of what mix of enemy/collateral/friendly forces were in them.

    And finally, consider a large scale UAV (like a Global Hawk) which could flood an area target like a shopping plaza or an entire floor in a building with UWB (ground penetrating) impulse setting 'stun' fields.

    All of a sudden, you move from having a threat which you have to clear out, individually, to threat which can't hold terrain because he doesn't have an insulated exosuit to protect him from massive jolt from a remote taser equivalent, sufficient to knock him unconscious or kill him where he stands, via his own nervous system response.

    It never fails to amaze me how, in a game dedicated to 'advanced warfare' they show all this super duper high tech hardware such as hover bikes which, whatever you say about believability, would require antigravity technology to work.

    But when it comes to moving in to defeat the bad guys, everyone is still using same'ol story, go-retro, gun technology that Sam Colt would recognize and laugh at in a future warfighter system.

    A word to the wise:  The reason uber infantry tech hasn't proliferated up until now is that soldiers are cheap and easy to replace.  Your mamma and papa already paid the 500,000 dollars it took to get you to 18.  It takes only 40,000 dollars to train you and there are a hundred million others who are just like you, waiting to become conscription cannonfodder.

    You don't ennoble a given capability whose chief value is it's cheap ubiquitousness.  If it takes 10 billion to develop an exosuit and costs 1 million per soldier to fit it (the helmet display on the F-35 costs 500,000), you are talking about a billion dollars per battalion of infantry so outfitted and (4 battalions X 4 brigades) 16 billion per division.

    Since infantry can be shot at by essentially everything and being repeatedly shot at by succeedingly lower and lower levels of threat system (more numerous encounters) is what makes you lose attrition exchange ratios as wars, nobody will or should want to push huge amounts of value into the easiest to kill force unit.

    Use higher level capabilities to hostage what a ground force defends, and you avoid tearing up the place on the notional ideal of 'no powerplant, no electricity, no refrigeration, no food' rather than go in for a foot-by-yard occupation of ground, tearing the place up as you go.

    Better by far to replace a single power station than an entire city.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>